“Im working on some really ace looking stuff right now!” – Developer Interview with our Car Modeler, Tim Brown (2/5)

Hello guys!

We were excited to read all these positive responses on the first article of the new Team6 branch. This branch operates on a whole different level and fully focuses on the games we want to make ourselves with full creative freedom.

This week the honor goes to our veteran car modeler Tim Brown! Since Tim worked as a car modeler for all (highly) successful CSR Racing Games and the classic Project Gotham Racing 3 before, he knows like no other how to achieve top-quality when modeling cars. In addition, he also made the in-game videos for Killzone, Driver, Overlord and Motorstorm, so he definitely knows how to present his art!

Why did you decide to join Team6?
Tim:
The opportunity to join the studio couldn’t have come at a better time.  I was just looking for a new challenge with some more creative freedom than I had for the last few years, so my interest got really piqued when I heard about the new project Team6 has in the pipeline. Taking my industry experience and background in racing games into account, it became obvious that this company and project were definitely right up my street.

What are you working on right now?
Tim: I’m currently working on a collection of “sponsor cars”, which are loosely based on real-world vehicles but with their extreme factor turned up to 11!  It’s a welcome change to be working on some awesome designs, but not having to conform to any manufacturer restrictions.

 

“I’m working on a collection of cars with their extreme factor turned up to 11!”

 

What makes these cars more special than cars for any other, perhaps generic, racing game?
Tim: Well, the cars I’m working on are a little different than the rest of the vehicles in the game.  As I mentioned, some of the concepts are pretty crazy and, as a bit of a petrol head myself with a strong interest in automotive design, this aspect really excites me.  It’s a lot of fun to be able to ramp up the coolness factor and making it extreme whilst still keeping within the realms of reality!

What was your biggest challenge in creating these cars?
Tim: One the reasons I was so keen to work for Team6 is that there is currently a strong emphasis on raising the quality bar even higher. This basically means I’ve got the opportunity to make some really ace looking stuff! It’s great to be involved in this process, but it sometimes proves to be a challenge to maintain that consistent high quality level across the board while working with the deadlines.  I can assure though, that I’m very proud of the visual results we’ve been achieving.

What do you like about working for Team6 ?
Tim: I really like the mix of people at our studio. At one side there’s young talent coming through with all their youthful enthusiasm, but on the other there are several industry veterans who successfully steer us towards bigger and better results. I feel privileged to be able to share some of my experience and knowledge garnered from all my years in the industry, while at the same time still learning something new everyday. It’s great to be part of this kind of team.

Well, this is it for this week! I simply can’t wait to ride around in one of the sick cars Tim has been working on. If you feel the same, keep following us because we’ll be announcing what we are working on next week! Want to keep up to speed of everything we do? Like us on Facebook,  follow us on Twitter, and visit our official website! And of course: ask us all your questions!

Stay Tuned for our announcement live from LA next week!

Team6 Game Studios and Maximum Games release Road Rage for PlayStation®4, Xbox One and Windows PC
"You’re not just a pair of hands, but also a creative presence" - Developer Interview with our Environment Artist, Robert Kneen (1/5)

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